AI Insights · Timothy · October 2022
Top 5 Waifu Games on iOS in Czech Republic Q3 2022
In Q3 2022, the top Waifu games on iOS in Czech Republic showed varied performance in downloads, revenue, and active users. Detailed insights from Sensor Tower reveal interesting trends.
In the third quarter of 2022, the top Waifu games on iOS in the Czech Republic exhibited diverse performance patterns in terms of weekly downloads, revenue, and active users. Here's a closer look at the trends for each game, based on Sensor Tower data.
Honkai Impact 3rd
Weekly Revenue: The game saw fluctuations in revenue, starting at around $431 at the end of June and peaking at approximately $741 in mid-September. The lowest revenue point was around $60 in the first week of September.
Weekly Downloads: Downloads began at 27 in late June, with a peak of 57 downloads in early August. The quarter closed with 45 downloads in the final week of September.
Weekly Active Users: Active users started at 122 and saw a slight increase to 146 by early August. The highest number of active users was 141 in mid-September, with a slight decline to 132 by the end of the month.
Idle Huntress: Girl's Land
Weekly Revenue: Revenue for this game saw a significant peak of $206 in early August, with other notable highs such as $171 and $88. The lowest revenue recorded was $10 in mid-July.
Weekly Downloads: Downloads remained low initially but saw a substantial jump to 54 in early August and another peak of 64 in mid-August. The quarter ended with 10 downloads in the last week of September.
Space Leaper: Reboot
Weekly Downloads: This game showed a modest start with 20 downloads in mid-August, peaking at 31 downloads in late August. The downloads gradually decreased to 3 by mid-September.
Azur Lane
Weekly Revenue: The game experienced a revenue peak of $552 in the last week of September, with other significant highs including $273 and $264 in mid-September. The lowest revenue point was $42 in early September.
Weekly Downloads: Downloads were minimal, with a peak of 7 in mid-September. The game maintained low download numbers throughout the quarter.
Weekly Active Users: Active users were recorded at 10 in mid-September but were otherwise negligible.
Artery Gear: Fusion
Weekly Revenue: Revenue showed varied performance, peaking at $92 in mid-July. Other notable highs included $86 and $74. The lowest recorded revenue was $16 in late August.
Weekly Downloads: Downloads were generally low, peaking at 9 in mid-July and showing minimal activity for the rest of the quarter.
For more detailed insights and data on the performance of these games, visit Sensor Tower.